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CubeX to the Method: Legacy of the Prosumer 3D Printer

1/20/2019

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Old hot endOld school hot end from the 3D Systems CubeX
MakerBot recently revealed their latest 3D printer, the Method.  It is intended to bridge "the gap between industrial and desktop 3D printing".

Reading about this new 3D printer led to flashbacks of the first prosumer 3D printer, the CubeX produced by 3D Systems back in 2013. The CubeX promised to bridge the gap between hobby and professional 3D printers.

Both the Method and CubeX have the same concept...a professional 3D printing experience for a fraction of the price in a desktop system. I wonder if the Method will be able to fulfill the promise the CubeX made all those years ago.

The Method and the CubeX share in the closed source concept.  Both machines utilize proprietary materials and software.

One of the most outstanding shared features is the use of proprietary material cartridges with integrated RFID chips. For both machines, the RFID chips help to ensure correct material usage as well as track the amount of filament remaining.

Back in 2013, this was a big sore spot for the majority of the 3D printing consumer market who resented paying higher prices to use a proprietary filament that many deemed the same or inferior to other filaments on the market. From reactions to the Method, a much more accepted practice now than 5 years ago but may still be a sore subject for some.

One big difference with the Method compared to the CubeX is that the Method seems to have been designed and built from the ground up as a prosumer 3D printer rather than a modified hobby printer.   That should make a big difference in reliability and the plug and play capability.

In 2013, hobby printers had been around for a while and the growing user base for 3D printing expanded to include users who could benefit from a sub $5000 3D printer that could consistently produce accurate, high-quality parts straight out of the box. This group included small companies, independent engineers, makers, and designers.

While the hobby 3D printers themselves could be bought for as low as a few hundred dollars the real cost lay in the time and effort it took to get these printers to produce...anything. And reliability was always in question.

3D Systems sought to meet this need by re-appropriating the Bits for Bytes 3D printer and re-branded it as the CubeX.  The result was a 3D printer that was capable of large (roughly 10" x 10" x 10"), high quality, unattended 16+ hour prints out of the box.

Putting things in perspective, most desktop 3D printers around this time took several months of tinkering to fine-tune before they could produce anything usable. Most operators babysat their printers while it was running. Larger build chambers were roughly about half the volume of the CubeX.

Many users resented the loss of open source components. But this is what made the CubeX so plug and play. Everything was tested by the manufacturer to work together. No need to find the correct software and settings to use with a particular filament. The manufacturer was able to provide quality control over the filament to reduce material jams and ensure quality prints.

Sounds good right?

Ultimately, it was all the proprietary changes that led to the demise of the CubeX.  When it ran, it was a great machine.  However, the reliability of the proprietary components would fail often leading to the 3D printers being temperamental at times...well...often. This was the result of retrofitting an existing 3D printer.

This meant that a user had to be his own tech support, not only learning about the technology to understand the printing problem but also doing the hands-on work needed to get the 3D printer operating again.  Exactly the sort of thing the CubeX target audience wanted to avoid.

Hopefully, by creating an entirely new machine, the Method will avoid the mistakes of the past.

Neither printer has a heated build plate, something that is fairly common now. However, the Method is fully enclosed and the build chamber is heated. This enclosure could provide a big benefit in increasing overall part strength in the z-axis.

There's a bit of irony in that Makerbot made it to the top of the consumer 3D printer market in large part to its adoption of open source features.

The Method sounds good on paper but one of the most important lessons I've learned in the 3D printing industry is that good specs don't necessarily equal good 3D prints. Time will tell.

If you've had experience with the CubeX 3D printer, Makerbot's new 3D printer or have any thoughts on the prosumer 3D printer market space, please leave your comments below.

Till next time, a hui hou.




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What Now?  A Retrospect and New Beginnings

1/10/2019

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New design coming soonComing Soon
In retrospect. 2018 was a transitional year for me. It was a year spent finding ways to cope with chronic fatigue due to nerve damage from the shingles virus almost two years ago.

It was a year of finding ways to put my life back on track. The first half of the year was largely trying to stay stress-free and give my body time to hopefully recover.

Of course, no matter how hard you try, life is never stress-free.

Somewhere during that time, I began a resto-mod of my Tombo Kabuto, preparing it for its new home at the second location of a Hawaii themed restaurant, Kona Kitchen, coming soon to Lynnwood, Washington.

Picture
Both locations are owned by actor Yuji Okumoto, who played one of my favorite childhood bad guys...Chozen from the Karate Kid Part II.

More on that project soon.

Toward the latter half of 2018, I reconnected with some friends at 3D Fuel. 
3D Fuel produces 3D printing filaments to meet a variety of needs including high impact PLA and unique composite materials made from hemp, coffee, and beer.

John and Carl (3D Fuel) and I discussed sponsorship possibilities. Timing was good, I was just getting back on my feet and back to work.

3D Fuel's sponsorship also provided an opportunity to pick up on a project that has been on hold since 2016 because of family health issues...the Momotaro Armor. Its design is inspired by the Japanese Folk tale "Momotaro" my Mother read to me as a child.

3D Fuel Logo
A big thank you to my new sponsors.  John and Carl, thank you for making this happen and I'm looking forward to awesome creations with 3D Fuel.

Great people, great products.  Please check them out at www.3Dfuel.com.

I'll follow up soon with more about the inspiration behind the Momotaro Armor and a reveal of the design itself along with details of what's to come.

In the meantime, check back here on my blog for updates on all my projects and follow me on Instagram, Facebook, and Twitter where I'll be posting progress pics of the Tombo Kabuto.

Till next time, a hui hou.

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Technology Protecting Your Digital Art?

1/2/2019

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fine artimage courtesy of CoinCentral
Over the decades I've been involved with digital art, no matter the application: education, tourism, commercial art or fine art, one thing remained constant - how do you protect your digital artwork?

Years ago, many would protect their work with a watermark over an image. This is counterproductive to a degree as it detracts from the image itself. Sure, it protects your work but at the cost of making it more difficult to appreciate said work of art.

It also only protects your virtual art when it is displayed online. If you sell your digital file, there is no way of stopping the illegal replication and distribution of it. The format of your content doesn't matter.  Stills, videos, interactive content, and animations are all at risk.

Working with 3D printed art isn't too far removed. The physical 3D printed model can't be replicated and traded as easily as the digital file, but, all 3D printed models come from digital designs.

If someone gets a hold of my digital files, they could 3D print my sculptures to exacting detail. Can blockchain technology solve this issue across the board for digital art?

Reading this article, "10 Ways Blockchain Technology is Changing Art" by Bennett Garner sums up ways that blockchain technology affects the way people create and trade art both virtual and physical.

One of those ways is by making digital art unique. Being able to sell and trade a digital work as unique pieces is a big change from the past.

In addition, blockchain technology promises benefits on the selling and trading of physical art pieces as well. A win on both sides of the 3D printing coin.

While I still don't fully understand the nuances of how the technology would be deployed to protect digital files, it definitely presents a major change in the way we interact with any computer generated works of art.  And it's an area of technology that I'm keeping my eye on.

If you have any thoughts on, or experience with, blockchain technology and its application in protecting digital files please leave them in the comments below.

Till next time, a hui hou.

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    Based in Las Vegas but originally from Hawaii, Russ Ogi is a mixed media artist.  His background and passion are in photography and traditional sculpture.

    Raised in a crossroad of cultures, he grew up with Eastern and Western influences. His art reflects that unique fusion of aesthetics and traditions.

    Sculpting in Autodesk Maya, Russ 3D prints his digital model in a variety of media from plaster and plastics to metal.

    From here, his prints often undergo meticulous handcrafting. He often utilizes custom finishing techniques to further instill a feel or emotion into a piece.  

    With almost 20 years of experience in the high-tech industry, and his background in Additive Manufacturing, Russ has also served as a consultant for numerous financial, safety and product development organizations internationally. 

    Among some of his notable clients are the Hawaii State Department of Education, the Joint POW/MIA Accounting Command (JPAC currently DPAA) and the New York Office of the Chief Medical Examiner.

    He has been a sponsored or featured artist with companies such as Autodesk, imaterialise, 3D Fuel  and, LulzBot.

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